:::: Aerial Warfare Rules
FOX TWO REHEAT (A & A Game Engineering) 1950- TO PRESENT DAY
Code - AAR86
£8.00
Description - Fox Two Reheat - AIR COMBAT 1950 - THE PRESENT DAY Alan Butler, Andrew Finch and David Manley
52 pages; recommended scale 1/300 ; Fairly complex with a reasonable level of detail: average game
length 1-1 ½ hours; dice required: D10, D6
This set of rules takes the Scramble system into the jet age. The rules are specifically designed for jet versus jet combat and unlike other products that go into too much detail, each player can handle several aircraft. There are guns, air to air rockets, Infra Red and Radar guided air to air missiles, SAM sites, etc. Data for over 200 aircraft in use by many nations from the 1950's onward are included.
As in previous rules the skill of aircrew is very important, though the players can decide how good the crew are by deciding the level of training they think is appropriate. A revised system of skill generation is provided that gives a more reasonable result than the original simple "D6 plus X" system.
Radar and electronics are handled within the rules by means of a Tech Level system that allows for systems to be improved or obsolete within the game, but without extra complication. Ground attacks are possible as part of the game mission mix, though the effect of the attack will depend on using the right weapon. SAM and AAA sites are also included.