::::  20th Century
Sea Wars Fleet Action (A & A) LARGE ACTIONS 1890-1945
Code - AAR93
£10.00  
Qty
Description - Sea Wars Fleet Action 20TH CENTURY WARGAMES RULES FOR FLEET ACTIONS Andrew Finch & Alan Butler 60 pages; suitable for use with 1/3000 scale Fairly complex rules, but system allows for large actions.; average game length 1 to 3 hours; dice required: D10, D6 The system is based upon a detailed analysis of ship and weapon abilities for the period. Gunnery uses a fire effect table with no to hit rolls. Torpedo attacks also use a simple system. The game scaie of 1 cm to 500 yards (4 cm to the nautical mile) enables realistic movement and gun ranges, combined with the problems of locating and identifying the enemy. The rules do however allow you to redefine the scale in use to suit the scale of the models and the size of the play area. The system incorporates national skill ratings for commanders and crew, effects of weather and night, radar, hidden movement and spotting, carrier and air operations. The rules come complete with 700+ ships and aircraft covering the era from 1890 through to 1945.